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[ Tiberian Sun News ]


Twisted Insurrection Public Beta 3 Re-Issue Released!
Posted by Aro on December 24th, 2011




Due-to the extraordinary progression on the staff patches and builds of Twisted Insurrection, there has been over 190 changes and additions to Twisted Insurrection: Public Beta 3 which featured 239 Changes and additions since Public Beta 2. With this in mind, we are more than pleased to announce Twisted Insurrection: Public Beta 3 Re-Issue!

The Public Beta 3 Re-Issue features major game-play and balance changes along with fixing several bugs in the original Public Beta 3 release (including a fix for the Final TI Map Editor), there are also new multiplayer maps, campaign/challenge missions, several updates and changes to the campaign as a whole, revamped AI, units available and several performance enhancers to specific maps and the mod in general which results in less lag! For a full view of the changelog and all of the new additions and features, visit the download topic.


Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.

"Sir... I fear an Insurrection is imminent..." - Anonymous

Read the full Twisted Insurrection Story here.




Download Twisted Insurrection: Public Beta 3 Re-Issue Here!



Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization.

On the 27th and 28th of December, several C&C players will be playing their favorite C&C games online to help boost CNCNet publicity, these games also include Twisted Insurrection. For a chance to play online against other Twisted Insurrection staff and fans, join in the fun on the 27th and 28th by running CNCNet.exe and clicking NETWORK on the TI Main Menu! Note that you can play online at any time with ease provided there are other TI Staff/players online and available.

For more information on Twisted Insurrection, check out our pages around the web!

Twisted Insurrection Official Website
Twisted Insurrection PPM Forums
Twisted Insurrection ModDB Page
Twisted Insurrection Facebook Page


Discuss...


The Dawn of the Tiberium Age v1.11 released!
Posted by Bittah Commander on December 17th, 2011

DTA 1.11 has been released!
You can view the Change Log to see the changes that have been made since DTA 1.10 or just view the video.
Download now!

Discuss...


Twisted Insurrection Public Beta 3 Released!
Posted by Aro on December 8th, 2011




After 11 Months of hard work and several rough patches, Aro and the rest of the team are pleased to announce that Twisted Insurrection's Third Public Beta is now available for download!
This new beta features hundreds of changes, including several new unit images, a completely new dialog and GUI style, many new maps, some new units and other unit role changes, the completion of Twisted Dawn GDI and Nod vehicles, massive game-play and balance changes. This version also introduces the Nod Challenge campaign along with some additional maps to the Nod Campaign. There are a total of 239 Lines in the Public Beta 3 changelog (which can be read here), so be sure to check out this release!


Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.

"Sir... I fear an Insurrection is imminent..." - Anonymous

Read the full Twisted Insurrection Story here.

















Download Twisted Insurrection: Public Beta 3 Here!



Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization.

For more information on Twisted Insurrection, check out our pages around the web!

Twisted Insurrection Official Website
Twisted Insurrection PPM Forums
Twisted Insurrection ModDB Page
Twisted Insurrection Facebook Page

Finally, there is still a few days remaining of the first phase of the ModDB Mod of the Year voting!
Vote for Twisted Insurrection!




We're not quite finished here yet.
With the launch of Public Beta 3, we are also pleased to re-announce the Twisted Insurrection Mapping Competition!



The rules are simple and easy to follow, but it's suggested that you read through the Twisted Insurrection: Mappers Guide before you attempt to start on a map. Here is a summary of the map competition rules:

1 - Only One map per entrant.
2 - Map remakes from any C&C game are allowed, but they must be remade from scratch, not just modified versions of the originals.
3 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition.
4 - You may modify your submission after you have submitted it, but be sure to get the new submission to me (Aro) on time.
5 - Entries must be submitted to Aro (Me) via Private Message by the 25th of January 2012 (00:00 GMT)
6 - Twisted Insurrection staff members may also enter the competition

The best maps and winning maps will be included in Twisted Insurrection as an official map selection. The top 3 winners will also receive a Twisted Insurrection banner/signature by default.

For more information, go to this thread.

Discuss...


The Dawn of the Tiberium Age 1.11 news
Posted by Bittah Commander on November 5th, 2011

I recently decided to start posting updates on DTA 1.11's progress more actively and have been doing so (along with Rampastring) at DTA's official website since the past month.
A decent number of updates have been posted already, so I'll try to keep this post summarized as possible.

To start off, DTA 1.11 has newly made water cliffs for the desert theater.


Thanks to a hack from CCHyper the tiberium now gets affected by lighting just like all other terrain.

On the left is what it originally looked right and on the right is with the hack; as you can see this is a tremendous improvement for how tiberium looks on darker maps.

I converted several terrain objects between theaters to increase the options mappers have to detail their maps with.


Also the new LATs I made give mappers extra options for detailing their maps.

This is just one out of six new LATs I posted on DTA's front page.

The GUI's layout and graphics have been redone.

As you can see in this image the minimap is now much bigger and more detailed.
There are in fact different GUIs and the one you get depends on whichever screen resolution you've selected in the launcher...
...what launcher?

This launcher; it was originally made by Nyerguds as a setup tool mainly for switching between my different GUIs, but it was later on further developed into a launcher by Rampastring.
The launcher is capable of automatically updating DTA to the most recent version, which will make it a lot easier for me to release bug fixes/updates in the future, meaning you won't be having to spend ages to see one little thing fixed anymore.

And finally... Singleplayer missions. People have been asking for a remade TD campaign and no, there won't be a remade TD campaign included with DTA 1.11's release. It takes a lot of work and time to get such missions done properly after all (especially considering the amount of missions the TD campaign had), but maybe the mappers will be able to pull it off eventually (considering the workload however, and the fact few are actually interested in remaking the TD campaign, some extra help might be necessary).

Never the less, DTA 1.11 will come with some singleplayer missions. "The Toxic Diversion", made by Rampastring, is a campaign existing out of 4 missions which can play drastically different depending on the choices you've made during the first missions.
Aside from this, missions in the same fashion as TD's "new missions" might appear later on; so far one of such missions has been included already, namely "Under Sige II" by ReFlex (much like TD's "Under Siege", with the main difference that you're playing as GDI instead of Nod).

Visit DTA's website to read everything above in more detail, along with a lot more images (including an animation of the airstrike superweapon, which I left out of this post because of its size).

Discuss...


The Dawn of the Tiberium Age v1.11 progress
Posted by Bittah Commander on February 14th, 2011

It's already been a year since DTA 1.10 has been released and after having been silent all this time, some might even arleady suspect this mod is already dead. Whoever thought that couldn't be any farther from the truth however. Unlike during the development of previous versions of DTA, where my "staff" basically consisted of some people that did me a few random favors, I in fact have a consistent staff now and we actually have been (and still are) quite busy.
So rather than being dead, DTA's development is in fact more alive than ever:

Many improvements have been made and many new features have been added to the enhanced mode, of which you'll be able to catch a glimpse in some of the new screenshots;


There's already twice as many multiplayer maps as there were before and many maps also have a "comp stomp" version, on which the human and AI players start on the same side of the map, after which the human players have to send their MCVs into teleporters, which then instantly transport them to the other side of the map. This means you can 'east vs west' or 'north vs south' battles against the AI. And the AI by the way, has been improved a lot.

Rampastein completely recoded DTA's AI and as you can see in the images above, the new AI really is no joke (and that's still only on medium difficulty level).
But...

...as tough as the new AI is, it's of course not unbeatable. smile.gif

In addition to all this also a ton of new terrain has been added (which is part of the reason why it's taking so long; terrain takes me long time to convert or create) and this includes a conversion of Red Alert's entire snow theater.


I wish I could say DTA 1.11 is already close to a release date, but unfortunately there's still a lot left to do. However, at least you can now put your mind at ease knowing that the longer you wait, the better DTA 1.11 will be, rather than having collected more dust. wink1.gif

Discuss...


Twisted Insurrection: Mapping Competition Announced!
Posted by Aro on February 12th, 2011



Hello everyone. I have announced the first official Twisted Insurrection: Mapping Competition. The rules are simple and easy to follow, but it's suggested that you read through the Twisted Insurrection: Mappers Guide before you attempt to start on a map. Here is a summary of the map competition rules:

1 - Only One map per entrant.
2 - Map remakes from any C&C game are allowed, but they must be remade from scratch, not just modified versions of the originals.
3 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition.
4 - You may modify your submission after you have submitted it, but be sure to get the new submission to me (Aro) on time.
5 - Entries must be submitted to Aro (Me) via Private Message by the 22nd of March 2011 (00:00 GMT)
6 - You are not allowed to use the Interior Terrain.
7 - Symmetrical maps are allowed, but will hurt your layout score.
8 - Twisted Insurrection staff members are not allowed to enter the competition.

The best maps and winning maps will be included in Twisted Insurrection as an official map selection. The top 3 winners will also receive a Twisted Insurrection banner/signature by default. You may also be able to hold of an early copy of Twisted Insurrection: Public Beta 3 as a main prize.

For more information, go to this thread.

Discuss...


IPB News Export by Hubert



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