Command and Conquer Tiberian Sun (Firestorm) mod:
Introduction | Install Eternity | GDI Infantry | Nod Infantry | GDI Vehicles | Nod Vehicles | GDI Aircrafts | Nod Aircrafts
GDI Naval Units | Nod Naval Units | GDI Structures | Nod Structures | Game Balance and Improved Feature | Project | Notes | Contact
*NB: All unit shown in this file are the one which is new or being modified
It was the year 2037, after five years from the time when GDI and Nod had exterminate
CABAL. Over the past five years, Global Defense Initiative know as GDI, had
done quite a bit of research on finding where the rest of Nod bases were. Most
Nod bases in the Southern part of the world had been wipe out. However there
are still a large number of Nod bases, which were located around the rest of
the world but under the power of Stealth Generator and their mobile version,
it is hard to know where exactly the bases are.
During these five years, GDI had not only been trying to terminate all Nod territories,
they had also working on a lot of new units and structures as well as improve
the current units in order to keep up with Nod's power. Nod, on the other hand,
had an unsuccessful five years. Not only they had been suffering attack from
GDI, but the place to build a new base is getting less and less. GDI scientists
are working hard on getting more information about what Nod is up to . Not much
information had been gathered and so far so we know, Nod has got quite a big
step forward since their last major appear in Tiberium War II. Over hundreds
of lives had put into infiltrating Nod's technology. GDI has got track on the
latest development on Nod, and a new powerful structure had been discovered,
the code name for it is Iron Curtain. GDI has also came up with something to
compete against this technology. Below is what they have gotten so far by infiltrating
Nod's technology centre.
Version 1.3 Update:
We are now in the year 2040. Three years had gone after our last military update for both Nod and us. We are now starting to move our forces into the China part since there is not much Nod base left in other part of the world. But somehow, Nod is getting more and more according to our newly updated report, althought we, the Global Defense Initiative, had created some awesome new weapons against them. Tiberium is what Nod needed to survive. It is not known whelter or not our whole world will be cover by Tiberium or not. There is no way for us, to destroy all these Tiberium even if we use our most powerful weapon. As long as there are one small bit left on the ground, it can reproduce rapidly. The same theory goes for Nod. As long as there is Nod surviver, Nod power will keep on evolving, in an incredible speed. War is something which we cannot stop. It is something which will last for eternity.
There are two ways of installing Eternity and if you are a veteran at putting mod file into the game, you should read no further.
First Method:
1) When you unzip the file, it will ask which directory you would like the files to install to, choose C:\Westwood\Sun(your default TS directory).
2) Finish the unzip process then a window should pop up. Check if expand05.mix is in your TS directory.
3) If it is there, then it is finished.
Second Method:
1) Unzip all you file first.
2) When a window pop up after the unzip process finished, select expand05.mix.
3) After you have selected your file, right click on your mouse, choose copy or you can press Ctrl-C..
4) Now open up window explorer.
5) Go to your TS directory (C:\Westwood\Sun by defaulth) by browsing on the left frame window.
6) Right click onto your mouse then choose paste or press Ctrl-V.
7) If it ask you to overwrite the existing file or not, choose yes.
*When you have done all the steps above, check if there is any special mix
file. By default, there should only be the following mix file in your TS directory:
tibsun.mix, multi.mix, wdtvox.mix and expand01.mix.
If there is any extra one, delete it except expand05.mix.
*Also you must delete all the ini files, which are inside your TS directory.
These are the main one: rules.ini, ai.ini, firestrm.ini, aifs.ini, art.ini and
artfs.ini. In reality, there should only be two ini files in your TS directory.
These should be sun.ini and WDTHlist.ini (this file is for multiplayer
gaming so if it is not there, it will not be any problem)
Newer technology can improve many things and Medic's healing tool has been upgraded to a stage where it is twice better than five years before. Infantry units can now recover faster than ever before.
Technology that has been stolen from Nod has evolve the grenade weapon used by Disc Thrower. A new type of plasma grenade which can be hold and bounce like the normal discus had been made in order to improve our Disc Thrower. However this new weapon has just been found and the number of Disc Thrower we have got is uncountable so we have decided only elite disc throwers can have the ability to use this new weapon.
One of the mutant who has allied with GDI. GDI has provided her a new stronger armor so she can last longer on the battlefield. Her weapon has not been altered since that's the rifle she loves to use.
A majority of mutants had involved with GDI. And much of them are better than our infantry in every way. Eventually the number of Ghost Stalker on the battle at once has increased dramatically. The mutant had discovered a new concept at making powerful weapon about two years after the death of Tratos. Ghost Stalker rail gun is now more powerful than before. The cost for one of them is now cheaper due to the amount of powerful mutant who had joined GDI.
Range: Short
Armor: None
Weapon: Plasma grenade
As we have stated before, mutant has came to join GDI and the number of them increase every year. Plasma Thrower has the same feature as Disc Thrower. But they use the newly designed Plasma grenade which is only for veteran disc thrower. Because of the fact that mutant is more powerful than GDI infantry, it is fair to give them a more powerful weapon.
One of Tiberium lifeform, Tiberian Fiend is now a slave for Nod. We have heard rumor that it may even be more powerful than the one we used to see.
A group of our infantries had encountered a Cyborg last month. They reported that this Cyborg is abnormal. They cannot tell us how abnormal it is but the only thing they are sure for is that its armor is stronger than before. It looks like only Nod knows what is going on with their Cyborg.
Range: Short
Armor: light
Weapon: High explosive warhead bullet chaingun
Nod has been thinking of creating a missile-like powerful machine gun. However it seems that they have failed it but information gathered from our sources has given us the idea that a very powerful machine gun has been made and it is still in prototype position. We have seen it in action and we cannot believe our eyes that it was carried by Oxanna.
The most powerful Nod unit in the second Tiberium War. Five years has gone and Nod has really put a great amount of work onto this unit. However outcome does not seems to be good according to our information. It was known that three of them can be on the battlefield at once. But our guess is that Nod must have done more to this unit such as its armor.
Range: Medium
Armor: Light
Weapon: Laser
An evil Nod commander who took control during the time Kane is gone. He is finally in action and it is not a suprise that he is carrying a powerful weapon. But our spy has reported to us that he has seen Slavik using his weapon in action. It is not as powerful as expected and he does not seem to be very well armored.
Range: Medium
Armor: Light
Weapon: Meteor
According to our spied information, Nod seems to have the control over one of the most destructive object in our solar system: meteor. It was unknown how they can get control of this thing but as far as we know, this weapon has been given to one of their infantry. We have got a jammed up image of what the infantry looks like so it is necessary to stay alter to any of Nod infantry as one of them might be this devastating infantry who has the control of meteor.
Range: Short
Armor: Light
Weapon: Machine gun
A group of three T160 tanks and 8 Plasma Throwers were having a war game on the field about half a year ago. A Plasma Thrower has realised a Nod infantry wondering around and at last he came toward the group. Their first action was rushed to kill him however this light infantry is very, very strong. His mini gun does not give much affect on our tanks but all our Plasma Thrower got killed! Our tank tried to run over him but his body is harder than anything. At last that infantry got killed. Our tanks' drivers had told us about this story and we immediately went to investigate what is going on. What we have found is that Nod is doing an experiment with their Iron Curtain technology on their light infantry. However information leaked out from Nod has mentioned that it may take years to master this technology and for the time being, only the several weak units can be protected by Iron Curtain. It is also rumor that when a unit got protected by Iron Curtian, its firepower will decrease for some unknown reason.
Version 1.3 Update
Nod is starting to get familar with their new Iron Curtain technology. It was told that they can now have three Light Infantry being iron curtained.
Version 1.3 Update
Range: Medium
Armor: Light
Weapon: Bazooka
Nod second iron curtain infantry. Only one of them has been seen on the battlefield up to date. Fortunately, Nod Iron Curtain technology is still very unstable. This new iron curtain infantry has got a weaker bazooka than its brother. We have fought with this unit on the field before and it is true that he can suffer an enormous amount of heavy attack until got killed. However we have got report that Nod has produced something really powerful with their Iron Curtain this time. This rocket infantry is only a test for them.
Range: Very short
Armor: None
Weapon: Rock detonation controller
Nod had done something rather extraordinary but powerful during the pass one year. From our spied report, we can prove that Nod had made a device which when placed into ground, it will explode like a mine. But it is not an ordinary explosion. Its power is as powerful as when a meteor hit the ground. Several explosive rocks will pop up from the Earth after the explosion and these rocks can be quite damaging in some cases. But because it is a device which needed a controller to activate, this weapon can only be given to infantry unit. Maybe after few years time, Nod will create a vehicle that can gives the same effect.
Range: Short
Armor: Light
Weapon: 90mm cannon
Just after the destruction of CABAL, we had came up with a light tank and they had came up with T120 for it's code name. This light tank can be quite effective in a large group against weak armor unit such as Attack Buggy from Nod. But they are helpless against infantry unless they crush them. This unit is the fastest land unit so using them for crushing infantry may be a good idea.
Range: Short
Armor: Heavy
Weapon: 120mm cannon
An evolution version of T120 tank which has been build a year after T120. Its armor has been upgraded to a stage where it can suffer quite a bit of heavy attack before it got destroy. The 120mm cannon that has been mounted onto this tank can blast through most unit like the Titan we have used five years ago.
Range: Medium
Armor: Light
Weapon: 180mm artillery cannon
We have seen Nod powerful artillery during TWII (Tiberium War II), we now has infiltrated this unit and made a similar unit without having to deploy to fire. However its weapon range is much shorter than Nod artillery but its destructive power makes Nod artillery's 155mm cannon looks like a toy.
The only large production unit that can attack aircraft during TWII is our
Hover MLRS. Mammoth Mk. II can attack aircraft but due to the problem that it's
still in prototype stage, only one can be build. Now our technology has improved,
Hover MLRS can finally travel faster than before thanks to the newly designed
turbo engine.
Our first ever Hover MLRS is very weak and can be destroy after a few blasts
from enemy, so we have investigate on how to improve its armor. The outcome
is better than we have expected, the cost has decrease and armor has increased
nearly twice.
The best known main assault unit during TWII created by us, it is not surprise
that we have put five years (since the time after CABAL has been defeated) hard
work into this machine. We infiltrated Nod laser technology and our technians
had spent years trying to improve the weapon used by the deadly Obelisk of Light.
Finally we have got one which is weaker in firepower than Nod Obelisk of Light
but its rate of fire has been improved twice.
Now this weapon has been made and is ready to get into large production. But
in order to fit this weapon to a unit, that unit must need a long turret so
Titan is our best target. We had replaced its old 120mm cannon with this laser
based weapon.
We have designed a new type of armor and it is currently using by Hover MLRS.
But we found out that putting this armor material into Titan will give be even
stronger than putting it on Hover MLRS. Because this armor is so new and the
laser weapon is also new, so Titan now cost much more than normal.
We did not put much effort on improving this unit because it is already powerful
enough. But not until we have discovered about all the new things Nod has got,
we have decided to twist our Disruptor a bit.
Armor has been replaced with the same on used by Titan and Hover MLRS and because
of the special design of our Disruptor, it can receive even more bullet from
enemies than both Titan and Hover MLRS, possiblily can last long than the old
Mammoth Tank.
The Disruptor that was seen during TWII is excellent against weak unit and structure
but the lack of power against heavy armored unit made this unit not a good choice
for main assault. So we have improved its sonic zap weapon. It is not a hard
process but the cost is what concerning us at the moment.
Range: Medium
Armor: Heavy
Weapon: Nuclear missile
We have a look into the old atom bomb of Nod from our newly infiltrated source.
It is unknown why Nod is not using this weapon for the last battle but we have
found that this thing will cost far too much to make so we tried to change it
round a bit to weaker firepower and cannot go as far as 10km away. And yes we
did make it and it cost much less than Nod atom bomb. However its destruction
power does not even match 1/5 of what Nod atom bomb can do. But due to the problem
of money, we decided that it worth the change.
But none of our unit is suitable for using this weapon. So we steal Nod missile
launcher and try to fit this weapon into it. To our surprise, there are hundreds
of new thing we can improve on this unit. Our technian had add something which
we do not know what it is but it can recreate its weapon in a very short period.
We have also replaced its weak armor with our new strong armor. Finally we have
got a perfect Missile Launcher.
This unit was in the stage of prototype since the time when it first came out
and until today, it is still remain being a prototype machine. We can actually
produce a large number of this unit a year before but after we have discovered
that Nod has got a huge, super-powerful robot, we decided to redesign the Mammoth
Mk.II all over again except its look.
We have tried to create an even better armor than the one used by Titan today
for this unit. This time we did not care about how much it will cost as long
as it can stay until the battle finish, it will be fine. So we have came out
with an even stronger and more expensive armor, especially for this unit.
The idea of using rail gun for our old Mammoth Mk. II is actually a bad one.
Base on Nod laser technology, we have created an extremely powerful twin laser
weapon which is absolutely perfect for Mammoth Mk.II. The what we now think
as the useless AA weapon that has been used by this unit during TWII has now
been replaced with cluster rocket base on what we have discovered from Nod's
Cyborg Reaper's weapon. This cluster rocket weapon is only mean to target for
aerial unit and it can be very inaccurate sometime.
Range: Short
Armor: Wood
Weapon: Assault machine gun
The first unit to experiment the new effect of Chronosphere. So far so good,
nothing went wrong while the experiment is in process apart from the unit strength
and armor seem to go up a bit. This chrono unit may be a good idea for giving
the enemy's infantry a sudden strike since its weapon is machine gun which has
got nearly no effect on armored unit.
Because Chronosphere is still in early development stage, we do not want to
give powerful unit the risk of having chrono ability. Also only one unit of
the type can be a chrono unit due to the fact that we are still very unfamilar
with this new machine that is mean to compete against Nod's Iron Curtain.
Range: Short
Armor: Light
Weapon: 90mm cannon
We felt that having one unit as the experiment is not going to be enough so we have decided to use other weaker unit for a test. The result is this Chrono T120 tank, which can move to anywhere it want as long as that area has already been explored. However this tank does not seem to be able to increase its strength while Wolverine can. We are still working on what is the problem and again, only one of it can be build.
Range: Short
Armor: Heavy
Weapon: 120mm cannon upgraded
Rarely enough, we try the chrono effect on this heavier tank and it did exact opposite as what Wolverine had done. This unit can move to anywhere except area that has not been unshroud. Its strength has weaken after this experiment but its weapon firepower has improved by 10%. We have found out that the uses of chronosphere will give us a very strange and unexpectable effect until the time we are familiar with it. We do not want to take too many risk on getting all T160 tank to chrono tank plus it is going to cost much more than the original tank. So you can have only one at a time.
Range: Long
Armor: Wood
Weapon: Sensor for stealth and subterranean units
We don't want to get too bias on getting assault unit the effect of chronosphere,
so we have decided to make a completely new support unit that has got the same
characteristic as MSA which as been seen quite often during TWII. This time,
we have improved its sensing radius by 60%. It is also chrono which means it
can go around the map without having to cross over the space between its destination
point and the starting point. The vehicle will deploy to an obelisk with a magnetic
looking device spinning on the top. However once it is deployed, it cannot get
back because we are having difficutly with undeploying since it is a chrono
unit.
There is one thing that this unit is different from other chrono units, and
that is you can build unlimit number of Chrono Mobile Sensor Generator.
This unit is the only artillery that we have got during TWII and so does today. Therefore we have changed this unit round a bit but because we do not want this unit to cost any thing more than a Hover MLRS, so we only focus on modifing its weapon. The first ever Juggernaut was very inaccuarte at hitting moving unit and sometime even unit that is stationary. We have spent few thousand dollars to improve this and now it can hit its target just as accuarte as what other unit is capable of doing.
Version 1.3 Update
Range: None
Armor: Heavy
Weapon: None
We have finally produced a useful chrono unit. Our old expensive and important MCV has finally got an upgrade. This Chrono MCV can move to wherever it wanted withour having to cross over the space in between. But as we have stated three years ago, this kind of chrono technology is very unstable like Nod Iron Curtain. The Philadelphia Experiment that was done during 1950s had already proved it. We have tested this Chrono MCV once, after it deploy, it can undeploy itself under certain circumstances. However what it deployed back into is not a Chrono MCV. In fact it is an ordinary MCV. We are still trying to fix this problem but the chrono effect made it million times harder.
Range: None
Armor: Heavy
Weapon: None
We have been trying hard to our chrono technology. Apart from getting our Chrono MCV half working, we also made a Chrono Mobile Tiberium Refinery. Like a Chrono MCV, this unit can deploy wherever it wanted as long as the space is big enough for it to deploy. But, somehow our harvesters cannot will not put tiberium into this refinery unless they are told to go directly into it. Fortunately, unlike our Chrono MCV, this unit can undeploy back into a Chrono Mobile Tiberium Refinery without changine to a non-chrono version.
Range: Medium
Armor: Heavy
Weapon: Shadow pulse
Having the strongest armor out of all our current unit except Mammoth Mk.II, this unit is half based on Nod plasma technology and their new satellite pulse cannon. The Shadow Pulse Vehicle(SPV), is the latest production unit with of course, the latest technology. Because Nod's new satellite pulse cannon is quite fascinating to us, so we have got a spy to infiltrate this technology. Combining with our previous stolen plasma technology used by Cyborg Commando, we have produced a killer weapon. But normal unit is unable to handle this technology so we needed to create a new unit. And that is what we called the SPV.
Range: Extreme
Armor: Heavy
Weapon: Comet strike
There is no way on earth that we can compete with Nod's Pulse Stormer unless we can create a similar or even more powerful weapon than them. If Nod has use their Iron Curtain on their Pulse Stormer, than we are over. Therefore, using the infiltrated information given by our spy, we have spent two years investigating this technology. Finally, after all of our hard works, we have came up with a super prototype weapon that can blast throught Nod Pulse Stormer. We have got many geniuses in GDI, now it is possible for us to have control over making comet type weapon! We can, if we want create comet that can destroy the whole world but this is not what we wanted. We have mounted a device that can create this comet weapon inside our prototype weapon code name Comet Detonation Pod. However the amount of energy that is needed in order to create these comet is huge. So it need to recharge on our Sevice Depot once all its energy are gone. But remember, it is not meteor, it is comet. We did not create this weapon to be as powerful as meteor.
Range: Medium
Armor: Heavy
Weapon: Twin 120mm cannon/anti-air rocket
This is just a rumor but according to our report, Nod has develop an amphibious unit and we simply name it Nod Amphibious Tank. Nod is famour for their stealth and subterranean technology but it looks like they have somehow stolen our amphibious APC technology and use it on a heavy twin turrets tank. This unit is as powerful as or even more powerful than Mammoth Tank that had even appear during Tiberium War I. It is mounted with a AA missile and 120mm cannon. As we said, the existence of this unit is just a rumor but it may be true.
Range: Medium
Armor: Heavy
Weapon: Twin machine 120mm cannon/anti-air rocket
This is a truely unbeatable machine until the time we have recreated our Mammoth
Mk.II. We have got a base with a sort of medium defense which has got completely
wipe out by three of this nightmare unit. It is well protected against ground
unit with its non-stop 120mm cannon and aerial unit with its powerful AA rocket
that has been upgraded from the one used by SAM.
So far we have seen three of them and one got destroyed by our Orca Bomber army
but the other two are still in the other area. But we bet that Nod must have
created far more than three of these units since it is so powerful.
We have got a developmet report of Nod from our veteran spy. Inside it mentioned
that Nod has done a small upgrade to their Reaper unit. But as we read more
and more about what Nod had done to this unit, we have discovered that it is
more than just a small upgrade. Its strength has increased as well as armor.
The powerful cluster rocket has also been modified to a new level where it is
twice more powerful than before. This unit can now also walk faster!
This is truely a nightmare for us since the old version is already powerful
enough but the report did not mention anything about the cost of it. Base on
what Nod had modifed on this unit, it should cost at least 20% more than its
ancestor.
This long range attack unit has helped Nod tremendously during TWII. After five years, Nod has improved this unit but not by much. It was believed that its strength has improved and also its 155mm cannon. We have not yet see how big the improvement was but as far as we can tell, this artillery cost the same as five years ago so we expect that the improvement would not be big.
The main assault unit for Nod during TWII is now back. After CABAL has got
defeated, we have not seen a Tick Tank around for over years but last week they
are back, packed with a super powerful weapon.
We always think that Nod may have cancel the production of this unit but it
seems non-sense since it is the only main assaulth unit for Nod during TWII.
However it was not until last week that one of our base in South America has
got devastated completely, we have noticed that Nod's Tick Tank is back.
Our guess is that Nod was doing an experiment with their new modified Tick Tank
with our base. They have sent at least 20 of this unit to attack our base and
that base has got a fairly large amount of defenses. From what we have seen,
Tick Tank's 90mm cannon had been replaced by a double high explosive warhead
cannon which is deadly against anything from Light Infantry to Mammoth Mk.II.
Nod had also planted a destructive explosion bomb inside each of the new Tick
Tank. This bomb will not activate unless the tank has deploy and burrow into
the ground. A dozen of our unit has got killed by one this deployed Tick Tank
at once because of this bomb.
This time, Nod has really been working hard on improving this unit. Our modified
new Titan seems to be the only unit that can compete against this new Nod unit.
Range: Short
Armor: Wood
Weapon: Raider cannon (machine gun)
The first vehicle that has got tested by iron curtain. We hope that something went wrong with this experiment since Nod has already tried the effect of iron curtain on a light infantry and his firepower decreased. From the report that we have got, putting iron curtain effect onto a unit will take a lot of time and energy plus it is a lot harder for the stronger unit. Attack Buggy is the weakest Nod unit so we guess that even though it will take a lot of bullet to destroy a single of them but it should not hurt us much since its machine gun is useless against our heavily armored tank but deadly against infantry.
Range: Short
Armor: Light
Weapon: Bike missile
Attack cycle is famous for being the best scouting unit during TWII. It is got no strength at all that it is very easy to destroy one of them. But Nod has decided to test their iron curtain on this unit which result being the longest life scouting unit also because it has got missile for its weapon, it can do quite a bit of damage to our heavy vehicle. However as usual, unit that has got the effect of iron curtain always weaken its weapon firepower. Your base is surely going to get completely explore if one of this unit comes to you unless you have got an enormous amount of defense at the front of your base.
Range: Long
Armor: Wood
Weapon: Nuclear warhead rocket
Perhap this is the most devastating Nod unit we have ever seen. We have only seen this unit once on a field when it fired its super powerful rocket to one of our tiberium refinery. We guessed Nod had put some nuclear or atomic material into this weapon otherwise it should not explode like a mushroom and can destroy our refinery in one hit. We thought that it is the old MLRS that has been used during TWI because it looks exactly like it but what's inside the thing is absolutely different. Fortunately, this rocket has a very low target accuracy so it will rarely hit a moving unit. But if one of this monster got into our base, we are over.
Version 1.3 Update
Range: None
Armor: Heavy
Weapon: None
This is the first ever very useful unit created. According to information given, a SMTR can deploy to an ordinary Tiberium Refinery and undeploy back into its mobile form unlike our Chrono MCV. We guess Nod has finally find out that their subterranean technology can be quite useful apart from giving enemy a surprise attack. Because it is subterranean, this unit can escape from it current place to another in a short while when danger arrive. We have also been trying to create this sort of unit with our Chrono technology but because our Harvesters will not go into the refinery unless we command it to, unlike this deployed Mobile Tiberium Refinery.
Range: None
Armor: Wood
Weapon: None
From what we have seen so far, Nod has created a lot of mobile version unit for their structure including the most powerful new structure which was being described below. One of their new mobile vehicle for their structure is this Mobile Hand of Nod which was being seen while we are having a test with our new Plasma Mine Bomber. We have seen it, a MCV looks vehicle deploys into a Hand of Nod. We figured out this is going to be a good experiment for our new bomber. However, after this unit had got destroyed, we discovered that we should not have destroy it so quickly because now we are not sure whelther this unit can undeploy back into a mobile version or not.
Range: Extreme
Armor: Heavy
Weapon: Satellite launch pulse cannon
The most powerful unit we have ever seen that was created by the brotherhood.
They have now seems to start getting into satellite technology as a weapon.
Below is what one part of our stolen report mentioned:
We are finally successed, in linking our brand new Pulse Stormer to our pulse
cannon. In order for it to work, a specially designed shape must be need. From
what we have seen during 2037, GDI 's new Chrono Mobile Sensor Generator is
our best target. It is a piece of cake to steal this unit but we are not using
it as chrono weapon. We need its shape. The top spinning magnetic head is our
most needed feature since our satellite pulse cannon is also a magnetic based
weapon. Unfortunately, this unit must be deploy in order for it to work. But
once it is deployed, it can basically wipe out anything around it with our new
satellit cannon. However, we cannot use the satellite cannon on its own. Something
most support it in order for it to fire. So that is why, we have developed this
Pulse Stormer unit.
So as we have read, our Chrono Mobile Sensor Generator has been stolen. But
the production method of this unit is already stored in our central computer
safely but we now can only use our mobile sensor array to take over its place
because the designer of our magnetic head structure had died two years ago before
Nod had stole it.
Information given by this report may be classified as nightmare. We have not
seen this unit in action but we do have a recoreded video of it and it looks
as it was being described in the report which shocked all the people who watched
the video.
Range: Medium
Armor: Heavy
Weapon: Twin 120mm cannon
The most powerful iron curtain unit created so far. This unit has the same characteristic as the non-iron curtain version. We are still unsure whether this unit's firepower will be weaken by the iron curtain effect since all we know it that this unit exist but no report or information is given for this unit. But from what we knew so far, this unit is the most powerful out of all the iron curtain unit. The other two vehicles that was also being tested by iron curtain are Attack Buggy and Attack Cycle.
During TWII, a group of Orca Bomber can easily take out the two main building
of the enemy: Construction Yard and War Factory. Its bomb is very poweful and
can spread out widely. Our technian had dreamt of creating an even more powerful
bomb for this unit during the past five years to increase its usage against
some of the new powerful unit and structure due to the fact that both Construction
Yard and War Factory's strength have increased more than 50%, but they failed.
Instead they have redesigned the interior for the bomber so it can have more
space for bomb storage also our technian has decrease the bomb's size so now
twice more bomb can fit inside a bomber at once.
The old Orca Bomber can get destroy easily so we have twisted it strength a
bit so it can last longer.
Range: Medium
Armor: Light
Weapon: Cluster rockets
Our investigation of Nod's cluster missile has resulted a new cluster rocket
weapon. This time we have put it into a plane that is ideal for being a Transport
but because it has got landing problem when infantries are loaded so we changed
the space where it is supposed to be for infantry to a space for rocket storage.
This fighter can fly nearly as fast as our Orca Fighter but because of its weight,
it is a bit slower. Its weight does not only goes to the new cluster rocket
but also its new armor which is the same as the one used by our new Titan, Hover
MLRS and Disruptor. But this armor does not seems to work fine on this unit
so we may change it later on.
Range: Short
Armor: Light
Weapon: Heavy plasma bomb
Our newest bomber, it is basically a modified version of our Orca Bomber to
a weaker level so that it will be more affordable. This time, we have changed
the traditional way of how a bomb works. As well as having the same characteristic
as an ordinary bomb, we have also given it an extremely heavy weight. We have
also replaced our bomb with the looks of a plasma ball to make it more attractive
and make the enemy to think that it is just an ordinary plasma ball. Once this
plasma ball reach the ground, it does not give as more destructive power as
bomb drop from Orca Bomber. But its weight will shake the earth like a meteor
hit the ground which makes several rocks bounce up from the ground.
Because this weapon is not powerful and this new bomber has got a satisfy amount
of strength, it is slight more expensive than a Orca Fighter and slightly cheaper
than Dual Missile Fighter.
We have got information that Nod has spotted our new Orca Bomber and decided that they also want to give their banshee more space for ammo storage. It is unknown if they have also change its armor but our guess is no because it cost exactly like it did five years ago. However our report shown us that Nod has designed a new engine for the unit so it should fly faster now.
Range: Short
Armor: Wood
Weapon: Atomic warhead parabomb
It looks like Nod has bring back their atomic technology from TWI. We are not sure if Nod is going to reproduce their atomic weapon in a large number or not because we all knew that atomic/nuclear weapon cost heaps. We have not got report or anything about their atomic based weapon but our naval unit on the Pacific Ocean had spotted a Nod dropship dropping out parachuted bomb onto the sea. They may be doing a test but even if it is just a test, it already shocked us from its destructive power.
Range: Medium
Armor: Heavy
Weapon: Twin cluster plasma cannon
Nod has really been working hard out during the past five years on their aircraft.
An exactly same looking fighter as their banshee has appeared one day in the
sky of South Africa. We know that it is not an ordinary banshee by the first
look of it because it fly much faster than the usual one. We have not got a
chance to see its weapon but from the report that our spy had infiltrated from
Nod tech center has said that this fighter is code name Scrin Fighter. It is
fitted with a Pratt and Whitney F119-PW100 turbofan engine and two-dimensioal
thrust-vectoring nozzles, which is the exact same one being use by the USA F-22
Raptor during 1990s. Weapon for it is twin cluster plasma cannon which was supposed
to be able to destroy a full health harvester in one blast. Its armor is a very
complicated one that we still have not got the technology to develop it!
This information may sound chilling but it is still in a very early prototype
stage so only one can be build at any time.
Version 1.3 Update
Range: Medium
Armor: Heavy
Weapon: Unknown
We have heard rumor that Nod has created an even more powerful fighter than their Scrin Prototype Fighter. Though it appears that this unit can be quite powerful in some cases. It is slower than their Banshee fighter but not by much. It used the same engine as the Scrin Prototype Fighter but due to its heavy weight, it is slower, much slower. From all the report which we have got, nothing of them mention its weapon. We only knew it is a very bright destructive ball. Fortunately, according to our report, only one can be use on the battlefield at any time.
Range: Long
Armor: Wood
Weapon: Long-range AA and AG missile
Our first ever naval unit, Destroyer is capable of hitting both aerial and ground unit from far away with their deadly missile. We did not put much effort into this unit since it is only our first naval unit but the outcome is largely unexpected. Its weapon is deadly powerful and its strength can suffer huge damage before it got destroy. This unit can move fast across the sea and most of the time it can hit unit on the ground without letting them hit us. This unit is also a very good guard for our superb cruiser which is being introduced last month.
Range: Extreme
Armor: Heavy
Weapon: 8-inch artillery cannon
The most powerful unit ever created by GDI. One of this deadly monster can destroy an entire enemy base in 10 minutes! It is pack with artillery based cannon which can fire an extremely long distance. This cannon is very powerful that two to three hits can destroy a heavily armored unit/structure. But this naval unit has just released last month so there is a lot of problem to fix such as its cannon accuracy. We have also been trying to put AA weapon onto this unit but it will cost too much and we do not want to spend too much on naval units since most battle taking place on land and far from the sea. So our Destroyer is the best guard for this killer.
Range: Short
Armor: Light
Weapon: Deck-gun
It is actually Nod which created naval unit in the first place so we follow them. Their first naval unit we believe is Gunboat. It is weakly armored but fires some sort of grenade looking bomb that can blow up heavy armor unit easily. We have had one on one battle with this unit before with our destroyer and it is no doubt that we are the winner but it can travel way faster than our destroyer can which made us fail at destroying this unit at that time and result it being escaped back into its base.
Range: Extreme
Armor: Heavy
Weapon: Electromagnetic pulse
Nod has moved their electromagnetic technology onto their naval unit. It is not pleasure for us if one of them exist on the water because it can easily immobilize any vehicle and defense structure as well as our naval unit with its electromagnetic pulse base on their larger EMP Cannon. It is true that it will take a while until it can fire again but during the time when it is recharging, most of our unit are dead. Our best guideline is that if you see one of them, destroy it straight away using aerial unit otherwise the consequence will be really bad.
Armor: Light
Purpose: Make infantry unit to elite level
We have came up with a training facility for our infantry so that they can get experience before they get into real battle. This building is especailly useful for unit that can get a new weapon when it becomes elite level such as Disc Thrower.
Armor: Concrete
Purpose: Slow down enemy attack and destroy all ground unit with the toggle
power feature
We have found out that Nod laser fence is very useful and it is an absolute killer. We have got a spy to infiltrate sources of Nod Laser Fence Post and their Laser Fence Section. As we investigate this building, we have discovered that by switching the power of the laser fence post on and off will destroy whatever that is in the middle of the two posts. But we are not copy cat so we came up with our own design for the post (it looks rather like coil than post so that's why we name it Laser Fence Coil).
Armor: Wood
Purpose: Get access to build more powerful units and structure
Sometime it is not enough to just have tech centre so we made a newer tech centre that has got its own defense cannon and also gives us a further development on some newer, more powerful weapon.
Armor: Wood
Purpose: Get access to build naval production facility
When we first decided to build naval unit, we have created a naval yard so that it is possible to investigate all the essential elements for constructing naval unit. But this building only gives us important information about naval unit but there is not enough space inside this building for us to produce naval unit so we have made a production facility which will be able to produce and build naval unit.
Armor: Wood
Purpose: Get access to build naval unit
This is the place where all naval unit are build. However if you want to build ground unit after you have build this structure, you must switch back to your War Factory and change it to primary building otherwise our technian will not be sure on which factory to build which unit and eventually, if you did not switch your War Factory to primary building, then your ground unit will appear on the sea instead of on the ground. If you ground unit appear on the sea, then you must get rid of it by destroying it or otherwise you will never be able to get any more naval unit out of the factory again. Same goes for War Factory, if you have got your War Factory as primary building and want to change back to build naval unit, you must switch to your naval unit production facility and then change it to primary building otherwise your naval unit will stay outside your war factory, blocking units that wanted to come out of the factory. At that time, even carryall cannot get the unit onto the water and so you must destroy it or rebuild a new factory so unit can come out of your War Factory.
Armor: Wood
Purpose: Get access to build chrono unit
Nod has got their powerful iron curtain online, we must need to
do something in order to catch up with them.
It looks like Nod had looked back into the past to bring back the good old weapon
from the olden day. We tried the same and see what we can discover. We have
looked at weapons used during World War I and II also Gulf War, Civil War, etc,
and there is one thing really interested us and that's the Philadelphia Experiment.
It involve theory such as anti-gravity, invisiability, electricity, gravity
and magnetic which end up with Einstein Unified Field Theory. Having control
over electricity, magnetic and gravity, we can change even twist light, time
and space. If we alert either of the three, we will alert the other.......and
so time travel and space travel become possible! They have tried this experiment
on a destroyer during WWII, and the destroyer disappear, then reappear in a
short while on at other place which is far away then got back to its original
starting position again! But this experiment had made some of the crews on board
went mad, some jumped into the sea and even some of them burst into flame.......this
story goes on and on. Now we have gave this theory a try using year 2037 technology,
and it work prefect!
We guess having the technology of changine a unit from one place to another
without having to travel the space between the two position, can match up with
what Nod Iron Curtain is capable of doing. However as the story has stated,
there is going to be some real bad effect and we have got no idea on what the
effect may be like.
Armor: ---
Purpose: Base defense
We have twist our Vulcan Cannon to a stage where it can fire a
very powerful laser instead of vulcan. We have not redesign the look of it so
it will look exactly like Vulcan Cannon upgrade for our component tower. This
defense building need to charge up every time before it fire so to get more
firepower and destroy enemy in one blow.
Our modification to this building is not just to change its weapon, but we have
got it to associate with our orbital space weapon Ion Cannon. All we need is
a small device that will keep track on our Ion Cannon and it will fire to wherever
the point that our modified cannon's laser hit. But because this is not the
real Ion Cannon that need to charge up before fire, so the destructive power
will be much less than the original finish charging up Ion Cannon.
Armor: Heavy
Purpose: Base defense
During TWII, our Kodiak has crashed when an ion storm occur during
a flight. It is badly damaged and it took a total of three years to fix it and
re-operate the whole machine. After it is online again, General James Solomon
has told us to modify the Kodiak so it can defend itself in dangerous situation
such as when the time it is down during an ion storm just before Kane is dead.
There was nothing we could do but to listen to what General said so our engineers
had designed a new addon turret for Kodiak. But it is not easy and our engineers
had spent a year to find out a way to attach a turret onto the Kodiak. At last
there is one thing they can do and that is to exterminate our EMP Cannon and
put its turret onto Kodiak. When we have finished getting the turret from EMP
Cannon to Kodiak, our engineers had immediately found a way to make a powerful
weapon for it. It fires the same pulse ball but it gives a number of huge explosions
when land instead of immobilize vehicle. These explosion can cause a lot of
damage and sometime it can even destroy aircraft when it is accurately hitted.
We have currently upgraded the useful service depot which helped tremendously during TWI and TWII. It can now repair unit twice faster and also has stronger armor. All these extras only cost 1% more than the original price due to the evolution of technology and our talented engineers plus technians.
Armor: Heavy
Purpose: Get access to build Mammoth Mk.II
Our renewed Mammoth Mk. II needed special material for its armor and special resources for its weapon. Therefore it is essential to have a place where all these material and resources can be storage and build.
Armor: Heavy
Purpose: Get access to fire nuclear missile
Nuclear weapon has always been said to be the most powerful weapon
out of all from the day it created until today. But somehow it is missing from
TWII and had been used by Nod during the final stage.
From the information we have gotten from our spy who infiltrated Nod's nuclear
and atomic technology, we can now produce our own nuclear weapon.
We have got a huge missile silo which is based on what Nod Pyramid looks like
and inside this silo is where all of our nuclear weapon got produced. Our first
ever nuclear based superweapon is Atom Bomb. Using the kind of technology we
have got today, we can easily create bomb that can destroy the whole world but
because we are the Global Defense Initiative, world saving is our job therefore
it is absolutely non-sense for us to fire world devastation missile/bomb. So
we have weaken our atom bomb to a level that can attack a large area and at
the same time does not give much damage and radioactive pollution.
Version 1.3 Update
Armor: --
Purpose: Base defense upgrade for component tower
Our latest upgrade up component tower, consist of the power of Nod plasma cannon used by Cyborg Commando. Base on the rocket movement like the one from either Hover MLRS, Attack Cycle, Rocket Infantry and Stealth Tank, this weapon can attack aerial unit. It is an upgrade version of Cyborg Commando's plasma cannon which was used during TWII, but instead of a normal growing ball of plasma launch from the base defense (we named this defense Trailer Plasma Upgrade), it has got another flashing plasma following behind it. But the plasma following behind does not give any damage but just the look.
After CABAL has got defeated, Nod has stolen its technology from its core. According to our report, Nod has even modify this structure to an even more powerful stage. It is heavily armored and its blue laser can destroy a majority of unit in one to two blast plus its charging rate is very low unlike their old Obelisk of Light.
If Nod has stolen CABAL Obelisk after the war, it is not surprise to see them also stolen CABAL's AA Obelisk which named Obelisk of Darkness. Unlike Nod version of CABAL Obelisk, Nod did not change anything of Obelisk of Darkness. However words on paper can sometime be false so there is that Nod may have twist this structure round a bit like they have done to CABAL Obelisk.
Armor: Wood
Purpose: Get access to build super armored units
Perhap it is the worst news we have gotten in the past five years. Nod has recovered an incredible technology that has been used once 50 years ago but the notion of how this "old" technology work is still a mystery until half a year ago, we had infiltrated Nod tech centre and discovered this new poweful technology which has existed everything we have been working on so far.
Armor: Concrete
Purpose: Heal infantry
"During TWII when we and GDI are trying to defeat CABAL from world domination, we has found out that the use of hospital will be great since the brotherhood has got no medic or anything to heal our infantry unit," mentioned on one of the report giving by our spy. So that now it looks like Nod has got their own hospital but this is rather strange due to the fact that Nod is evil and does not really care about wheather or not their infantry is in full health or not.
From our report, Nod has improved their cluster-missile by combining
their chemical missile to their cluster missile. This may not be a good news
for us as Nod old cluster-missile is already devastating enough, their new improved
cluster-missile named Cluster Chemical Missile. The number of cluster in this
missile has also been increased by twice the amount as before also power has
increased at least 50%. The worst of all is that the cluster warhead contains
poison gas cloud when will give the after effect of their Chemical Missile.
Talking about Chemical Missile, Nod has increased the number of warhead used
by their chemical missile while keeping the amount of vein needed the same as
before.
Nod Missile Silo is definiately the first target on our list and also if there
are any veinhole monster exist, destroy it in the first place otherwise the
consequences will be very bad.
During the past five years, we have not seen a Tick Tank as stated
before on our Tick Tank description. But not only Tick Tank, the brotherhood's
famous Obelisk of Light has also been disappeared for five years. We have not
seen a trace of it anywhere even if we use our most advance stallite.
However last month while a group of our T160 tanks is moving across a field
in Europe, an Obelisk of Light suddenly appear out of thin air! We believed
that they have cloaked this structure by using Stealth Generator or MSG but
it is not true, the building cloak itself! Fortunately our group of T160 tanks
is quite large so that we can destroy this killer machine. Sadly over half of
our tanks got destroyed. Now we know the truth. Nod has hidden their Obelisk
of Light for five years because they want to make an ultimate defense structure.
Its laser is much more powerful than before and it has got a cloak generator
within the structure, that's why we cannot see it for such a long time.
Armor: Heavy
Purpose: Base defense
Nod's old temple which has appeared during TWI, has now been modified
after TWII when it got recover by Nod. Our forces had wrecked this important
Nod structure badly during the first war and that leads to the disappear of
Kane for such a long time and not until TWII, Kane was back but now he is gone
again and only God knows when he will be back.
Originally, the old temple of nod could fire atomic missile that can devastate
a whole base in a second. However after the first Tiberium War, the atomic missile
launching system inside the temple did not work even they have tried their best
to fix it so that's why they came up with Nod Pyramid during TWII. According
to our report, Nod does not want to waste their precious time that had been
taken into recovering the temple, they have completely modify it to a defense
structure known as Scorpion Tail (it has got this name because Temple of Nod's
design was based on a scorpion and its long sting tail is the place where their
atomic missile fire). It is unknown how powerful this structure can be. All
we can tell from our report is that it fires double artillery type cannon which
based on their artillery unit.
Version 1.3 Update
Armor: Wood
Purpose: Base defense
We have only got very little bit of information about this ultimate
Nod defense. The only good news about this new structure is that it can only
fire when enemy forces are over a certain amount of distance from the building.
So it is useless when unit get close to it. But it is still a problem on whether
or not we can get close to this building because of its powerful weapon. We
have not got any information about its weapon but from its name, we can tell
that it is based on meteor storm type weapon but it named PlasmaStorm so maybe
it is something else.
GDI | Nod |
Wolverine | Attack Buggy |
T120 Tank | Attack Cycle |
Juggernaut | Artillery |
Destructive Artillery | V2 Rocket System |
Titan | Tick Tank |
Mammoth Mk.II:the real exterminator | Nod Defender |
Comet Detonation Pod | Pulse Stormer |
Chrono Mobile Tiberium Refinery | Subterranean Mobile Tiberium Refinery |
Version 1.3 Update
Because it is only the year 2037, we still are not sure about when will Kane come back. Slavik seems to have a very good lead for the brotherhood so far. Our GDI forces had tried their best to exclude the Brotherhood of Nod from the Earth surface. War will last for eternity as long as there are Nod.
Version 1.3 Update
It is now 2040, the time when Kane reappear is still unknown, if he will ever come back. Nod new technology has made them survive longer than ever. We know that Nod headquarter is located somewhere in Europe. It is believed that Nod has created a super stealth generator which cloaked their whole headquarter. Even if we use our most sophisticated, advanced satellite, we still cannot uncloak them. Our hope is that, we can completely wipe out Nod territory in China by next month.
Next version of Eternity will take place about two to three years later when
technology evolve and both GDI and Nod can get familiar with their new technology:
chrono and iron curtain.
There is still a lot of idea in my head right now but I just don't want to put
it into the first version because only five years has passed after TWII, and
it does not make much sense if both GDI and Nod can build much more stuffs than
five years ago. Here are some of the plan:
- New harvesters for both side
- More chrono and unit that affect by iron curtain
- More naval unit
- More new graphic
- More advance units/structures plus improving the current one
- Probably replace some of the naval units' graphic with newer one
- And of course there is more that I will not tell you in the meantime
For the description of Naval Production Facility, there is important
info. that you need to know. It is about changing the primary building for producing
ground and naval unit.
When playing in certain map, you will not be able to see GDI Nuclear Missilo
Silo, sometime you will not be able to see Naval Yard as well. Because structures
use different image when it is on snow or on template.
If you play on non-FS map (map that is already there when you have not got your
copy of Firestorm), you will sometime see yellow tiberium and these tiberium
worth the most out of all three types.
All tiberium now grow faster and worth more.
There is one map included with this mod called money tree. It has got tons of
tiberium blossom trees at every four corners as well as in the middle. You might
have play this map before but for those of you who have not try it, you should
give it a go because it is very rare you will not have enough credit.
This mod (modification) was all done by myself and there was no team work or
anything. If you want to copy idea from this mod and you are going to publish
your mod, then e-mail me before you start any copying and state your reason/s
on why you want to copy. If you only want to copy idea when put it into your
own mod without publishing it on the Net, then it is find but best if you tell
me first since I am the only one who make this mod it will be easier to deal
with then a whole group of mod maker working on the same mod.
If you have got any questions or suggestions you want to make, please do not
hesitate to e-mail me or ICQ me. Also if you have found a bug, please report
it to me urgently.
Email: nelson_w@email.com
ICQ: 14378300 my nickname is N.W..